Bystander is a Cinematic VR installation that allows the audience to step on the shoes of a traumatised girl being abused in childhood. In her adulthood, she is suffering from PTSD, depersonalisation disorder, social anxiety, and depression. Go through layers of gauze projected with her fragmented memories, the audiences can immerse in the bizarre inner world of the girl through a creative VR interactive system.
PTSD is a lifetime agony accompanied with physical impairments and multiple mental disorders. But how can this agony be experienced by people without PTSD? The aim of this work is to explore the potential of the creative combination of new media technologies in enhancing audiences’ empathy during a film.